Post by Poison Arrow on Nov 9, 2010 22:22:18 GMT
Every day on the Plateau, from Dawn when the fighting stops, 'till Disk when wolves prepare to change shifts and fight again, both packs gather to train in(reasonable) Harmony. But what do they do in Training? Well, there are a few methods...
The Walk[/font]
A popular proving method, on different levels of severity for age-groups, this 'game' of stares is a full-on dare test - can you survive The Walk?
Bone-crunchers[/font]
Bone-crunchers can only be played with spare bones used like a bottle in the human's 'Spin the Bottle'. It is often played with gentler wolves, or older ones with limps or the like unable to face 'The Walk'.
Tug-of-War[/font]
Popular with all ages, this classic is played with strong knots of flexible yet sturdy roots or bad-meat.
Dead Dog's Day[/font]
More popular with the younger wolves, this daring game is also sometimes used by the Adults, though in higher severity.
MORE COMING SOON!
The Walk[/font]
A popular proving method, on different levels of severity for age-groups, this 'game' of stares is a full-on dare test - can you survive The Walk?
- All wolves wishing to participate line up, two rows facing eachother horizontally.
- Taking it in turns, wolves must walk down the line, emotionless, with a blank expression on their face, staring straight ahead and showing no signs of fear or doubt.
- The other wolves in the lines snap and snarl, hurling threats and taunts at the walker, BUT DO NOT ACTUALLY ATTACK.
- If the walker shows any of the above signs, looks away or falters, the lines have full permission to attack them; for pups at camp it's a playful pile-up, younger wolves a bit of a taunt for their weakness and a nibble, and of course the grown-ups actually hurt eachother.
- This tests a wolf's bravery and mental strength - wolves naturally hate staring.
Bone-crunchers[/font]
Bone-crunchers can only be played with spare bones used like a bottle in the human's 'Spin the Bottle'. It is often played with gentler wolves, or older ones with limps or the like unable to face 'The Walk'.
- A list of animals and objects is read out, twice, to the circle of participating wolves.
- A bone is placed in a circle of Wolves.
- One wolf(who is not competing) will spin the bone. Whoever it points at must name as many of the things in the list as they can remember.
- If the other players think the Speaker has not remembered them well enough they give one attack each, with the Speaker able to defend once each round.
- This game tests memory and tactical skills of when to attack or defend.
Tug-of-War[/font]
Popular with all ages, this classic is played with strong knots of flexible yet sturdy roots or bad-meat.
- It is just basic Tug-of-War.
- Builds neck strength and competitive spirit.
Dead Dog's Day[/font]
More popular with the younger wolves, this daring game is also sometimes used by the Adults, though in higher severity.
- One wolf is chosen to be the 'Dead Dog'. They must lay down at the end of the 'Pitch' - the others line up at the far side - and close their eyes, facing away from the others.
- The other players try and sneak up on the Dead Dog, being very quiet.
- If they reach him/her and manage to nip his/her tail, they are the Dead Dog next.
- However, if the Dead Dog thinks they can hear the other players approaching they turn around and snap at them suddenly, eyes still closed. If they catch a player, they win and are the Dead Dog again. They get 3 snaps before the closest player to them wins.
- Develops sneaking skills, hearing sensitivity and logic.
MORE COMING SOON!